魔槍 X 円舞

Balmung X Waltz

Japan

The event started on Thu, 1 Nov 2018 at 18:00 JST.
The event ended at the end of Wed, 7 Nov 2018 in JST.
The exchange was open until the end of Wed, 14 Nov 2018 in JST.

Global

The event started on Mon, 5 Nov 2018 at 18:00 JST.
The event ended on Sun, 11 Nov 2018 at 14:00 JST.
The exchange was open until Sun, 18 Nov 2018, 14:00 JST.

Summary

Type
point collection, point ranking, byte exchange
Highlights
Craniamon X-Antibody fragments, Craniamon fragments, nature skill impact chips, new Survival chips
Waves
1 + up to 3 extra waves
Base wave enemies
Craniamon X-Antibody & MarineAngemon (or three Knightmon in Hard)
Extra wave enemies
Craniamon, BanchoLeomon, Craniamon X-Antibody
Stat boosts
HP×1.5, (S‑)ATK×2 to Gallantmon CM, Gallantmon X-Antibody
Bonus chips
two kinds (boosting: points by 0.5/1.5/4.5 × pre-chip amount, extra wave appearance rates)
Drops
plugins (nature and sometimes water; null in Hard)

Quests

NameStaminaNotes
魔槍級
Balmung
50solo only
超上級
Expert
40
上級
Hard
30

Points

Point chips:
Extra wave chips:
HardExpertBalmung
Base points4610
No continue4630
Co-op host1620
Extra wave 1 (Craniamon)41030
Extra wave 2 (BanchoLeomon)81650
Extra wave 3 (Craniamon X-Antibody)2050100
Estimated average total: solo
Estimated average total: host
Estimated average total: guest

For co-op guests, each amount is halved (except the average, which already reflects this).

Rewards

Point and ranking rewards:

New chip

The point ranking rewards feature a new “Survival” chip (called タエール in Japan, meaning “Endure”) that lets the wearer withstand damage that would normally kill it and stay alive with 1 HP, at most once per battle and only if the wearer had large enough HP before this damage.

Specifically, if your current health is at or above 10%/30%/40%/50% for an S/A/B/C chip, and you

then your HP does not decrease below 1 HP regardless of the strength (or hit count) of the skill/attack/poison. If at any point during the execution of the skill/attack/poison (possibly more than once if it’s a multihit skill) it deals damage such that your health would normally drop to zero, it instead drops only to 1 HP, and after the skill is fully executed, the chip no longer activates for the rest of the battle (it won’t save you when you are hit by the next skill/attack or by poison at the end of the next round).

Since your HP doesn’t drop below 1 HP, you don’t die, and there are no changes to your status.

The chip does not prevent instant death from All Delete, which kills you without dealing damage.

Exchange

Byte exchange
ItemLimitPrice
Craniamon Data Fragment7100 bytes
Craniamon Data Fragment35200 bytes
Expansion Patch1800 bytes
Nature Skill Impact C45130 bytes
Clusters×100010010 bytes
Ticket exchange (Japan)
ItemLimitPrice
5-chip Gabumon with DNA 1 and Grand Stun20 tickets
5-chip Gabumon with DNA 1 and High Stun10 tickets
5-chip Gabumon with DNA 1 and Stun2 tickets
5-chip Agumon with DNA 1 and Drain Attack V15 tickets
5-chip Agumon with DNA 1 and Drain Attack IV5 tickets
5-chip Patamon with DNA 1, Heavy Strike I and gold I ATK40 tickets
5-chip Patamon with DNA 1, Heavy Strike I and silver I ATK7 tickets
Expansion Patch20 tickets
5-chip Gabumon with DNA 1 and Grand Poison20 tickets
5-chip Gabumon with DNA 1 and High Poison10 tickets
6-chip Gabumon with DNA 1 and Poison2 tickets
6-chip Gabumon with DNA 1 and Grand Paralyse20 tickets
7-chip Gabumon with DNA 1 and High Paralyse10 tickets
7-chip Gabumon with DNA 1 and Paralyse2 tickets
8-chip Patamon with DNA 1, Heavy Strike I and gold I DEF40 tickets
8-chip Patamon with DNA 1, Heavy Strike I and silver I DEF7 tickets

Battles

Balmung
LvHPATKDEFSATKSDEFSPDResistanceRoundTargetSkill
1
LeftCraniamon X Anti-body555164631233702331217766無火水雷自光闇⁂SZマ混毒死HP↓Major physical Nature damage to all enemies, the higher its own HP is, the stronger the attack will be (3 AP) (if own HP > 50%)
HP↓Major physical Darkness damage to a single enemy (3 AP) (if own HP ≤ 50%, with probability 50%)
HP↓Normal attack (if own HP ≤ 50%, with probability 50%)
RightMarineAngemon5545971888211049022074106無火水雷自光闇⁂SZマ混毒死HP↓Massively restores HP and removes all status abnormalities of a single ally (3 AP) (if target’s HP ≤ 60%)
HP↓Massively restores HP and removes all status abnormalities of a single ally (3 AP) (if target’s HP ≤ 60%)
HP↓Massively restores HP and removes all status abnormalities of a single ally (3 AP) (if target’s HP ≤ 60%)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
EXTRA STAGE
CenterCraniamon3031355582289217191913140無火水雷自光闇⁂SZマ混毒死HP↓Multiple hits of minor physical Nature damage to all enemies (3 AP)
EXTRA STAGE
CenterBanchoLeomon3026564596285518652517140無火水雷自光闇⁂SZマ混毒死HP↓Multiple hits of minor physical Light damage to a single enemy (3 AP)
EXTRA STAGE
CenterCraniamon X Anti-body304288559425581799165266無火水雷自光闇⁂SZマ混毒死HP↓Major physical Nature damage to all enemies, the higher its own HP is, the stronger the attack will be (3 AP)
Expert
LvHPATKDEFSATKSDEFSPDResistanceRoundTargetSkill
1
LeftCraniamon X Anti-body555164631233702331217766無火水雷自光闇⁂SZマ混毒死HP↓Major physical Nature damage to all enemies, the higher its own HP is, the stronger the attack will be (3 AP) (of own HP > 50%)
HP↓Major physical Darkness damage to a single enemy (3 AP) (if own HP ≤ 50%, with probability 50%)
HP↓Normal attack (if own HP ≤ 50%, with probability 50%)
RightMarineAngemon5545971888211049022074106無火水雷自光闇⁂SZマ混毒死HP↓Massively restores HP and removes all status abnormalities of a single ally (3 AP)
HP↓Massively restores HP and removes all status abnormalities of a single ally (3 AP)
HP↓Massively restores HP and removes all status abnormalities of a single ally (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
HP↓Major magical Water damage to all enemies (3 AP)
EXTRA STAGE
CenterCraniamon3031355582289217191913140無火水雷自光闇⁂SZマ混毒死HP↓Multiple hits of minor physical Nature damage to all enemies (3 AP)
EXTRA STAGE
CenterBanchoLeomon3026564596285518652517140無火水雷自光闇⁂SZマ混毒死HP↓Multiple hits of minor physical Light damage to a single enemy (3 AP)
EXTRA STAGE
CenterCraniamon X Anti-body304288559425581799165266無火水雷自光闇⁂SZマ混毒死HP↓Major physical Nature damage to all enemies, the higher its own HP is, the stronger the attack will be (3 AP)
Hard
LvHPATKDEFSATKSDEFSPDResistanceRoundTargetSkill
1
RightKnightmon5028564139234520351759140無火水雷自光闇⁂SZマ混毒死HP↓Normal attack
HP↓Major physical Null damage to a single enemy (3 AP)
HP↓Normal attack
CenterKnightmon5028564139234520351759140無火水雷自光闇⁂SZマ混毒死HP↓Major physical Null damage to a single enemy (3 AP)
LeftKnightmon5028564139234520351759140無火水雷自光闇⁂SZマ混毒死HP↓Major physical Null damage to a single enemy (3 AP)
EXTRA STAGE
CenterCraniamon3031354215223014611478140無火水雷自光闇⁂SZマ混毒死HP↓Multiple hits of minor physical Nature damage to all enemies (3 AP)
EXTRA STAGE
CenterBanchoLeomon3026564596179015851585140無火水雷自光闇⁂SZマ混毒死HP↓Multiple hits of minor physical Light damage to a single enemy (3 AP)
EXTRA STAGE

Japan ranking

Final ranking (Japan)
RankMinimum points
Top 30673,845
Top 100369,290
Top 300130,855
Top 70051,814
Top 100019,394
Top 15008,036
Top 20004,340
Top 30002,370
Top 5000324
Top 100000
Ranking over time with a linear point axis:
700,000
600,000
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300,000
200,000
100,000
0
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Ranking over time with a logarithmic point axis:
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100,000
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Global ranking

Final ranking (global)
RankMinimum points
Top 50594,174
Top 150320,964
Top 500104,915
Top 100060,601
Top 200024,736
Top 300013,290
Top 50005,815
Top 100001,445
Top 2500020
Top 500000
Ranking over time with a linear point axis:
600,000
500,000
400,000
300,000
200,000
100,000
0
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Ranking over time with a logarithmic point axis:
1,000,000
100,000
10,000
1,000
100
10
1
00:00 JST
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