-
Attack Boost B
2.342%
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ATK +220
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Defense Boost B
2.342%
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DEF +220
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S-Attack Boost B
2.342%
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S-ATK +220
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S-Defense Boost B
2.342%
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S-DEF +220
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Speed Boost B
0.781%
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SPD +16
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HP Boost B
1.171%
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Max HP +300
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Electric Attack Boost B
1.171%
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ATK +110, plus extra ATK +150 if Electric Tribe
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Electric Defense Boost B
1.171%
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DEF +110, plus extra DEF +150 if Electric Tribe
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Electric S-Attack Boost B
1.171%
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S-ATK +110, plus extra S-ATK +150 if Electric Tribe
-
Electric S-Defense Boost B
1.171%
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S-DEF +110, plus extra S-DEF +150 if Electric Tribe
-
Electric Speed Boost B
0.586%
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SPD +8, plus extra SPD +11 if Electric Tribe
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Electric HP Boost B
0.781%
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Max HP +120, plus extra Max HP +300 if Electric Tribe
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Earth Attack Boost B
1.171%
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ATK +110, plus extra ATK +150 if Earth Tribe
-
Earth Defense Boost B
1.171%
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DEF +110, plus extra DEF +150 if Earth Tribe
-
Earth S-Attack Boost B
1.171%
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S-ATK +110, plus extra S-ATK +150 if Earth Tribe
-
Earth S-Defense Boost B
1.171%
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S-DEF +110, plus extra S-DEF +150 if Earth Tribe
-
Earth Speed Boost B
0.586%
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SPD +8, plus extra SPD +11 if Earth Tribe
-
Earth HP Boost B
0.781%
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Max HP +120, plus extra Max HP +300 if Earth Tribe
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Cancel Paralysis B
0.533%
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At start of round, cure 1 ally (not self) of Paralysis. Up to 1 use. Max HP -10%
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Paralysis Remedy B
0.533%
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Cures user of Paralysis at start of turn.1 use. Lowers user's Max HP by 7%
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Burst Drop Specialty Chip B
3.002%
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ATK +30. Also increases Data Byte drop by 3 in "Burst RUSH!".
-
Burst EX stage Specialty Chip B
0.509%
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S-ATK +30. Also decently raises the chance of triggering the Extra Stage in the "Burst RUSH!" event.